CI/CD · Perforce · C++ · Agile · ECS · Blueprints
Unreal Network Programmer and Generalist
Gameplay Programmer and Generalist
Modular project built using a variety of self-developed plugins
Built with Game Maker Studio 2 using new systems like the Sequence designer and external API's
Built using C# over the span of one weekend. Designed, led, and programmed core gameplay features.
Built with Behavior Trees, Environment Query System, and Blueprints
Built with Unity3D using built-in UI designer, C# components, and scriptable objects
Built with Unreal Engine using UMG, C++, and Git for source control
Used Unreal Engine Blueprint scripting, Behavior Trees, and Perception System
Built with UE4 UMG, Blueprints, Behavior Trees, Drag-n-Drop system
Built with Game Maker Studio using custom systems and integrated networking capabilities.
I am a software engineer with experience using Unreal Engine, Unity, and Game Maker. I've developed multiple projects through a combination of Unreal's Blueprints, C++, C#, and Game Maker Language.
Initially, I created games during my free time, I am now seeking to expand my knowledge in the game development industry. During my downtime, I gather inspiration for my projects by playing videogames such as Valorant, Dead By Daylight, and Apex Legends.